Afterbraving the Zurk-infested Rooftops in Chapter 5,Strayplayers will once again find themselves back in the slums. This time, however, instead of tracking down notebooks, they’ll need to work with Momo to find Doc’s lab and learn more about the secret weapon that he was developing to fight off the Zurks.

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Assuming that players didn’t complete all of the side activities in Chapter 4 ofStray, now is as good a time as any. That said, players will still have a chance to do so at the beginning of Chapter 8, so those who would rather press on with the story or are not that fussed about unlocking all of the game’s trophies can keep them on the backburner for now.

How to Complete Chapter 6 of Stray

When Chapter 6 of Stray first begins, players will find themselves back insideMomo’s apartment. Curiously, the apartment’s owner is nowhere to be found, though a note on the television will quickly reveal that he’s waiting for players down at Dufer Bar. to leave the apartment, players will need to interact with the keypad by the locked window, which will lead to B-12 typing in Momo’s complex security code.

For those who haven’t been there before or can’t remember its exact location, the Dufer Bar can be found on the street opposite the giant elevator where Guardian hangs out. Once inside, players will need to sit through a few cutscenes and conversations, after which, their main objective will be tofind the location of Doc’s secret lab. To do so, they should follow Momo over to Seamus' house and then enter via the vent next to where Momo bends down.

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Upon entering the house, players should show Seamus Doc’s notebook after he wakes up. Next, they’ll want to hop up onto the nearby desk and knock down the picture on the far left by pressing the Triangle button. This will reveal another keypad, for which the code is 2511, as revealed by the times given by the four clocks over on the wall to the left of the keypad.

Typing in the code will reveal the secret door to Doc’s lab. There are a few things that can be examined inside, but only one that will progress the story. After entering the room, players should look for a whiteboard with a drawing of Doc’s weapon on it to their left. To the right of this whiteboard is a shelf with a cardboard box on it, and knocking the box down will allow players to pick up the Broken Tracker from the ground. Next, players should show the Broken Tracker to Seamus, who will reveal that he may be able to use it to find Doc if players can get it working again.

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The first step towardfixing the broken trackeris to find the two robots who are tossing paint cans across a gap in the rooftops near the laundromat. Pressing the Triangle button while standing next to the one named Vapora will lead to the camera angle changing. Once it does, hitting the Circle button to Meow at the right time will distract Vapora, causing her to drop one of the paint cans down onto the street below.

When this happens, the owner of the laundromat will come outside to clean up the mess on their porch, allowing players to sneak inside and grab the bottle of Super Spirit Detergent from the table to the left of the door. They’ll then need to head to Azooz over at the marketplace, which can be found to the right of the giant elevator where Guardian and his friends hang out.

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Azooz will agree to trade the detergent for a length of Electric Cable, which players can then give to Grandma in exchange for a knitted Poncho. For those who don’t know Grandma, she’s the elderly robot whose shop is over by the entrance to the slums, not too far from Seamus' house. It’s more of a stall than a shop though, making it very difficult for players to miss.

With the Poncho now in hand, players can make their way to the nearby Elliot Programming. If they’ve been here before and opened the upstairs blind before leaving, they’ll be able to enter through a window instead of the front door. However, as players will need to scratch something in Chapter 6 as part of the requirements for the “Territory” trophy, it’s arguably best to just enter by scratching at the front door regardless of whether or not the window is an option.

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As always, Elliot can be found upstairs, though, initially, he’s far too cold to repair the Broken Tracker. Players should therefore give him Grandma’s Poncho, after which, they can hand over the tracker to get it fixed. Once the tracker is working again, players will need to return to Seamus' house and hand it over. He’ll then lead them over to a locked door, through which players will findStray’s seventh chapter, Dead End.

Side Content in Chapter 6 of Stray

With the exception of the scratch spot, the aforementioned side content can be completed at any time from the beginning of Chapter 4 (The Slums) to the point where players hop onto Momo’s boat at the start of Chapter 8 (The Sewers).

Strayis available now on PS4, PS5, and PC.

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