Even before the popularity of battle royale games andWarzone,Call of Dutyhas always had a degree of a cheating problem in its multiplayer. Ever since the popularity ofCall of Duty 4on consoles and PC, like many other online competitive games, plenty of exploits like aimbots, “god mode” invincibility mods, among other hacks and tactics were employed to give cheaters an edge. That problem has persisted in basically every subsequent entry since, slowly growing in size as the popularity ofCall of Dutycontinued to rise.Call of Duty’s cheating problem came to a fever pitch withWarzone, especially when Activision implemented crossplay for all platforms.

Of course cheating is not limited to justCall of Duty, as other competitive shooters likeValoranthave also tackled issues with cheaters and hacks. However, as the cheating problem is exacerbated in Activision’s shooter, Riot Games tackled its own cheating issue relatively quickly with its Vanguard proprietary anti-cheat software. Comparatively speaking,Valorant’s cheating problem is not nearly as horrendous next toCall of Duty: Warzone, which severely affected all platforms because of crossplay. That being said,Valorantwas able to strike a significant blow to cheating with its comprehensive anti-cheat tools, something Activision intends to implement withWarzonesoon.

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Valorant’s Effective Anti-Cheat Software, Vanguard

Valorant’s anti-cheat functions extremely well because of how comprehensive the software is, so much so that it sparked a healthy degree of controversy when it was first implemented. Vanguard’s integration withValorantwas controversial over its fundamental design: Vanguard utilizes a kernel-level security clearance on PCs that runs on startup to monitor other drivers often associated with cheats, and/or system vulnerabilities that allow cheats to function. Without this driver on startup, players cannot even bootValorantin the first place. Paired with an active client that needs to run alongsideValorantitself, Riot’s anti-cheat functions proactively and quickly.

The source of contention for players was that this kernel driver basically meant Vanguard had top-level security on players' PCs, potentially stopping other driver processes that it deemed problematic forValorant. In practice, it’s not nearly as detrimental to PCs as it may sound.Valorant’s Vanguard kernel-level drivers and OS client function at the same level of security access as most hack software do anyway, the highest level of administrative access on PC. Vanguardused tobe a bit overactive whenValorant’s beta was released (disabling computer monitoring and controller software), but in 2021,Vanguard is not nearly as disruptive to players' rigsas it used to be.

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This is whereCall of Duty’s new anti-cheat software comes into play: Activision is implementing a two-fold approach to anti-cheat on consoles and PC that involves a similar level of security access with kernel-level drivers, among other features and a new anti-cheat development team hoping to address cheating inCall of Dutyfurther.

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Ricochet is Activision’s Answer to Rampant Call of Duty Cheating

Known as “Ricochet Anti-Cheat,” Activision is making a big deal out of the announcement of its new system. Meant to launch later this year alongside the Pacific Update toCall of Duty: Warzone(will be implemented inCall of Duty: Vanguardlater on),Ricochet will likely be a welcome addition to longtimeCall of Dutyplayers. At the outset, Activision is making it clear that Ricochet is dealing with cheaters and cheating tools through multiple avenues; proprietary kernel-level drivers on PC, protocols onCall of Duty’s multiplayer servers meant to analyze suspicious behavior, as well as efforts in strengthening account security to dissuade cheaters preemptively.

The main differentiation betweenValorant’s Vanguard and Ricochet is Activision has clarified that it does not have an always-online requirement. The kernel-level driver will only be active upon startup ofCall of Duty: Warzone, not on Windows startup like Vanguard. According to Activision, that same kernel driver shuts down alongside the game as well, and “only monitors and reports activity related toCall of Duty” whenWarzoneis running. Of course, this only applies to the PC version ofCall of Duty: Warzone, but considering the risks and barriers of PlayStation/Xbox console hardware and software modding, PC is reallythe source ofCall of Duty’s cheating problem.

Like withValorant, it will be interesting to see the degree of success that Ricochet will be able to achieve withCall of Duty: Warzone, as well as potential futureCall of Dutygames. Ricochet’s already planned to be integrated intoCall of Duty: Vanguardpost-launch, which should lay the groundwork for Activision to further develop its anti-cheat efforts in the future. Considering cheating has been such a rampant problem withCall of Duty: Warzoneover the last year or so, Ricochet will be a huge boon forWarzonefans. The majority of hackers and cheaters come from PC because of Windows open-source options, soWarzoneplayers should hopefully see improvement.

Call of Duty: Warzoneis available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.