There are few bosses that could have better primed players for exactly whatBloodbornewas ready to dish out than the infamous Father Gascoigne at the end of the introduction area. While he might technically not be the first boss, Gascoigne acts as the first of manymajor hurdles inBloodbornethat players will have to conquer to move on to the rest of the game.

Not only does Father Gascoigne pit the player up against a larger-than-life hunter to give a taste of how powerful they might become later, the game also perfectly rewards exploration with better control of the fight. It’s one of the many aspects that still helps to holdBloodborneup as many players' favorite title under the FromSoftware banner, even after more than seven years.

Father Gascoigne Bloodborne Guide

RELATED:Insider Says Bloodborne Remastered Isn’t Happening Because of Elden Ring

Bloodborne’s First Mandatory Boss

One aspect ofBloodborne’s approach to bosses is that many of the strongest enemies that can be faced across the game aren’t actually mandatory to reach the end credits. In fact, even thefinal boss known as the Moon Presencewill likely either be skipped or simply missed depending on how well first-time players explore Yharnam. Father Gascoigne being one of the few necessary stops on the list marks this as such a core part of theBloodborneexperience that FromSoftware didn’t want players to be able to bypass the encounter.

Interestingly, Father Gascoigne isn’t even the first boss that can be encountered inBloodborne. The Cleric Beast is actually the boss that will more commonly be fought first, but a plot point and red herring in the lore makes this boss optional for the intended path of the game. However, while the Cleric Beast is a simple enough encounter against a giant monster with easy tells and breakable limbs, Father Gascoigne is both mandatory and significantly harder. This all acts as a perfect primer forBloodborne’s city of Yharnam, as the necessary path will be brutally difficult, while side avenues might still grant powerful rewards at each dead end.

bloodborne father gascoigne

Father Gascoigne Rewards Players for Exploring

Tied to Father Gascoigne is one of the saddest quests inBloodborne. The quest itself includes a lonely girl looking for her mother and father, a music box, and the death of an entire family. However, at the outset of this quest, the player is simply tasked with finding a little girl’s mother. They are given a small music box in order to help her father if he starts to “forget his family” while out hunting. This father is, of course, Father Gascoigne himself, and by the end of the quest, players will learn the fate of his wife and his two daughters. Falling perfectly in line withBloodborne’s dark lore, no ending to this quest is pleasant.

Dark lore aside, this music box gifted to the player at the start of the quest actually has a strange use within the game, specifically as a way of controlling the fight against Father Gascoigne. The effect has been used in later FromSoftware games, likeMargit’s Shackle inElden Ring, being able to stun a specific boss for a short time and give the player a chance to freely attack. In the case of Father Gascoigne, it won’t necessarily stop his current combo or strap him to the ground, but it can cause him to stop attacking for a short time or even skip into later phases early.

Bloodborne - Father Gascoigne

RELATED:H.P. Lovecraft’s Influence in Gaming Explained

Father Gascoigne’s Multiple Phase Transitions

Even as recently asElden Ring, it isn’t common for a FromSoftware boss to have more than two phases, with many encounters from earlier games only having one. However, while the developer has since solidified multiple phase bosses as a consistent threat with enemies likeIudex Gundir fromDark Souls 3, Father Gascoigne still breaks from the mold by having three phases. This is so rare among FromSoftware titles, that the next most notable example inBloodbornealone didn’t arrive until theOld HuntersDLC.

The first two phases of the Father Gascoigne fight are hard enough on their own, easily cementing him the right to be one of themost difficult encounters inBloodborne. He starts by wielding the same Hunters Axe and Blunderbuss that the player could have chosen among the weapons from the first visit to the Hunter’s Dream. His second phase is denoted by Gascoigne holding the axe in two hands, giving him stronger attacks and a longer reach, while still being able to instantly fire the shotgun for a quick stagger.

However, it is the third phase where Father Gascoigne perfectly embodies the nightmarish pace of thebestBloodbornebosses. The boss stops for a moment before turning into a beast and forgoing the previous weapons for powerful claws that can destroy the environment as well as the player. This can be devastating because the objects in the environment, mostly tombstones, had previously helped keep the boss at bay when needing to heal or regain stamina. Instead, Gascoigne puts everything on the line to take away every advantage on the field, forcing the player to adapt quickly if they want to uncover the remaining secrets in Yharnam.

Bloodborneis available now for PS4.

MORE:Ebrietas, Daughter of the Cosmos is Every Bit as Obscure and Difficult as Bloodborne Needs for Great Ones