InFire Emblem: Three Houses, Dimitri would automatically be promoted to the Great Lord Class after Chapter 17 of Azure Moon. Thus, it’s only natural that Dimitri would have access to this Unique Class inThree Houses’Musou-style spinoffFire Emblem Warriors: Three Hopes. It becomes accessible near Part 2 of Azure Gleam and requires a Master Seal to unlock. The Great Lord Class excels in Lances and Authority.
Since the gameplay is very different fromThree Houses', Dimitri’s Great Lord Class has been molded to fit the style ofFire Emblem Warriors: Three Hopes. He can string together combos and dish out massive damage to his opponents as a Great Lord. Combine this with his Unique Abilities and the Areadbhar Heroes' Relic and Dimitri will be a unit worth having on the front lines.
RELATED:Fire Emblem Warriors: Three Hopes — Best Build for Byleth
Great Lord: Unlocking, Build, and Class Abilities
Great Lords have excellent Speed and Charm, but their Strength makes them stand out. On the downside, the Great Lord’s Magic, Luck, and Res are very poor. This can be mitigated by using stat-enhancing items like the Secret Book on Dimitri, or by equipping him with Abilities that balance out his weaknesses. Because of these shortcomings, it’s wise to keep Dimitri from enemies that rely primarily on Magic.
Dimitri’s high Charmmakes him ideal for deploying battalions. These are used to grant a one-tier advantage against the weapon weak against the battalion. For example, a sword-based battalion will decrease the damage received from axes.
At the start of Chapter 4, Dimitri will be promoted to the High Lord Class. This is essentially a weaker version of the Great Lord Class, which doesn’t unlock until Chapter 7. Unfortunately, there are more prerequisites to obtaining the Great Lord Class. Dimitri will need to have mastered the following:
If this is the first playthrough, then it will be impossible to access any Master Classes until Chapter 10, sinceMaster Seals can’t be obtained in Part 1. This still applies even if Dimitri has mastered the Paladin Class. Without a Master Seal, the Great Lord Class will remain locked.
The Great Lord Class has the following Class Abilities:
The following are Abilities that Dimitri will learn upon ranking up the Great Lord Class. Even though they are unlocked from the Great Lord Class, some of these can be equipped when Dimitri is training as a different Class, such as a Holy Knight:
Unlocked at
Thunder Rush
Rank 1
Combat Art that inflicts the Shock status effect. Thunder Rush is also effective against armored units.
Seasoned Tactics
Rank 2
Dimitri’s assigned battalion will regain Endurance when he defeats an enemy commander.
Paraselene
Combat Art that may instantly kill non-commander units. This Combat Art also prevents an opponent from guarding.
Savior of the Meek
Rank 3
Enemies are easier to knock back in proportion to how much lower their Strength is compared to Dimitri’s.
RELATED:Fire Emblem Warriors: Three Hopes – Ways to Increase Supports
The Best Abilities for Great Lord
While the Great Lord Class is one of Dimitri’s three recommended Classes (indicate by the blue arrows on the Change Class screen), players would be wise to have him master other Classes to unlock various Abilities. This will aid in Dimitri’s battle prowess and provide passive support. At most, each unit can learn ten Abilities if they’re trained ata fully-constructed Tactics Facility. Depending on how players wish to use their Great Lord, Abilities can be swapped out for accommodation.
The following Abilities consist of ten recommendations when using Dimitri as a Great Lord:
Great Lord: Rank 3
Enemies are easier to knock back in proportion to how much lower their Strength is.
Apex Lance
Paladin: Rank 3
Increases the Critical Hitdamagewhen the unit is equipped with a lance.
Stalwart Stance
Great Knight: Rank 3
Units won’t be knocked back by swords, lances, axes, or gauntlet
King’s Ploy
King’s Ploy: Rank 2
The number of Lance Throws during the High Lord and Great Lord class actions is increased.
Absorb Strength
Dark Bishop: Rank 3
A minor boost is given to the unit when they defeat an enemy commander. This boost will last for the remainder of the battle.
Inspiring Agility
Great Knight: Rank 3 (Innate Ability)
Enables “dash” for all Classes. This allows Dimitri to barrel through enemies and knock them aside, an exclusive trait for the Cavalier and Armored/Fortress Knight Classes.
Weapon durability is lessened when using Combat Arts or Magic.
Essence of Lightning
Warlock: Rank 3
Lightning-based Combat Arts (such as Thunder Rush) will double their effect upon being used.
While Dimitri’s Innate Ability (Inspiring Speed) can be useful when players are in a hurry, the damage dealt to them during a dash attack will not count towards the hit counter. If players wish to swap this out with another Ability, they can do so.
Dimitri’s Minor Crest has a 20% chance of significantly increasing damage to enemies hit with Combat Arts or Magic but will increase the cost of weapon durability. This unfortunately doesn’t nullify the Armsthrift Ability, but players might want to equip Armsthrift anyway for the times that Dimitri’s Crest Effect fails to trigger.
Finally, Essence of Lightning is useful because it doubles the damage of Dimitri’s lightning-based Combat Artes. Having this paired with Fiendish Blow will stack more power onto elemental effects.With Azure Lightning (Unique Ability), Fiendish Blow and Essence of Lightning can help Dimitri in seizing various strongholds or slaying powerful enemies such as the Demonic Beasts or Golems.
Fire Emblem Warriors: Three Hopesis available now on Nintendo Switch.
MORE:Fire Emblem Warriors: Three Hopes Complete Guide - Units, Classes, Paralogues, Weapons, Items, and More