A decent company of adventurers is required when exploringFor The King 2’sFahrul. Players who choose just any ragtag group of people will quickly find themselves overwhelmed by bandits, monsters, and worse.

There’s a ton of possibilities when it comes to building a party inthis tabletop-esque RPG,though there are a few combinations that stand out from the rest. This guide covers two team compositions using the default starter characters, including one for beginners and another for more advanced players looking to spice up their campaigns.

A balanced team comp in For The King 2

For The King 2: Best Starting Teams

The Balanced Beginner Party

This is the usual party composition that’s commonly seen in other party-based RPGs. It’s composed of a tank, two damage dealers, and a support character. In the case ofFor The King 2’sdefault class roster, this translates to one Blacksmith, a Hunter or Stablehand, a Scholar, and a Herbalist.

A balanced party is equipped to fight every challenge with reasonable effectiveness. Let the Blacksmith tank hits and CC enemies while the rest deal damage from the backline. This may not be the most ideal composition for high-difficulty campaigns, but it’s perfect for players who are still learning the game.

A party comp focusing on Speed in For The King 2

Ideally, players should equip their Blacksmith with Speed-increasing items so they don’t fall behind the enemies in the game’s later stages. This class can eventually be replaced bya different melee-oriented onewith a better balance between Strength and Speed stats right at the beginning.

High-Speed DPS Party

This party is much riskier than the first one since it forgoes the Herbalist and Blacksmith in favor of having two Hunters, a Scholar, and a Stablehand. Speed determines turn order and turn frequency, and having fast characters means players will be able to eliminate most opponents before they can even make their move.

The Stablehand is a versatile classthat can use most weaponswith relative ease. Their main strength lies in their high speed and decent strength, making them ideal frontline skirmishers. They don’t have the same staying power as the Blacksmith, but this won’t matter much if players can deal enough damage to take out at least one enemy at the very beginning of the fight.

Stablehands and Hunters are responsible for single-target damage while Scholars take care of AOE needs. Players should arm their Scholar with the best Intelligence weapons they can get so they can trim down weaker enemies as quickly as possible.