Summary
As indicated by its high review scores and impressive sales,Marvel’s Spider-Man 2has been a massive success for Insomniac Games. A great story, improved combat and traversal, and can’t-miss side content all make it a game worth playing to 100% completion. Unfortunately, the one big downside of the title is that there is not much to do once that goal is reached, and with Insomniac trimming the fat, players could be done with the game sooner than they like. Fortunately, another superhero game holds the answer toMarvel’s Spider-Man 2’s endgame woes:Gotham Knights.
Marvel’s Spider-Man 2’s new game plus updateshould help alleviate this problem somewhat. However, while the added replayability will be nice, more endgame content is still something that players want to see.
Admittedly,Gotham Knightswas far from the most successful superhero title. An awkward story, an interesting-but-repetitive gameplay loop, and clunky traversal for heroes like Batgirl were just some of the problems the game faced, leading to a mixed critical and player reception. The game’s poor performance did not help matters, as it resulted in a painfully slow batcycle, frame rate problems, and other issues. However, there were good things to be found inGotham Knights, with a prime example being its Heroic Assault game mode. It is this mode that could help greatly withMarvel’s Spider-Man 2’s big post-game problem.
Heroic Assault Gave Gotham Knights Players a Lot More to Do
Marvel’s Spider-Man 2’s Take on Heroic Assault Would Need Very Few Changes
Beyond some balancing adjustments to make the mode feel fair to those playing solo, while also taking into consideration the lack of a gear system, Heroic Assault inMarvel’s Spider-Man 2could essentially work just like it did inGotham Knights. InHeroic Assault, players choose a floor to fight on, and then they take out large waves of enemies in a handful of rooms to complete the floor. Each room offers a different objective to complete, with players needing to defend a certain area, escort a payload, and so on. Stealth opportunities are available to players in certain rooms on the floor, which would be a must for aSpider-Man 2version since the game did not use its stealth mechanics enough.
Heroic Assault also offered boss battles every five floors, rewarding players with a challenging fight against a named villain fromGotham Knights’ main story. This is another thing thatMarvel’s Spider-Man 2could borrow, as players could fight Mysterio on floor 5, Lizard on floor 10, and so on. While rewards would have to be a bit different since players would not be looting chests full of mods and gear, Insomniac Games could allow players to unlock exclusive suits in the mode instead, with a newMarvel’s Spider-Man 2suit styleunlocked every five floors after beating a boss. Ultimately, Heroic Assault is the perfect mode forMarvel’s Spider-Man 2, as it instantly fixes the problems of limited stealth sections and no tough endgame fights.
Why a Heroic Assault Mode For Marvel’s Spider-Man 2 Just Makes Sense
While adding a big new mode like Heroic Assault may seem like a bit too much work for Insomniac Games, as the studio has its hands full withMarvel’s Wolverineand other Marvel projects, there are a few things that make it seem like a viable option. First, free DLC has leaked forMarvel’s Spider-Man 2already, and assuming that the Beetle-focused content has not been scrapped, its existence indicates a plan to support the latestSpider-Mantitle after launch. Additionally, PlayStation exclusives are no stranger to free and paid updates, whether it beThe Last of Us 2 Remastered’s No ReturnorGod of War Ragnarok’s Valhalla content. If Santa Monica can add an entire roguelike with meaningful story content toRagnarokin a free update, a wave-basedSpider-Man 2mode seems viable.