Hunter’s Arena: Legendsis one of those games that throws players (literally, in this case) headfirst into the action after aless-than-perfect tutorial. And it’s not like newcomers will exclusively be up against bots and other newcomers either. Experienced players will readily make mincemeat of beginners in this game.

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Dara landing in Hunter’s Arena Legends

And under such conditions it can be difficult to learn the ropes, and very easy to make (and endlessly repeat) the same rookie mistakes as everyone else. That’s why it pays to go in knowing what those mistakes are.

11Standing Still

While there are instances when it’s necessary to stand still for a few seconds (e.g. when healing, hiding, or using a power-up), as a general rule it’s a really bad idea inHunter’s Arena: Legends.

While remaining motionless doesn’t make a player vulnerable to snipers, as it would doin a conventional battle royale, it still makes it much easier for other players to hit them, especially with highly damaging skill attacks. And if a player is standing still, that means they’re not doing anything to buff and level up their character, and that’s going to make a lot of difference once they encounter other players.

Dara airborne in Hunter’s Arena Legends

10Walking And Running Everywhere

Hunter’s Arena: Legends’ environment is littered with alternatives to walking and running, so use them. Not only do they enable players to traverse the environment quickly, sometimes even granting access to otherwise unreachable spots, they’re really, really useful when running away from another player.

Given that the goal here is to survive, running away is a perfectly respectable strategy. But if all a player does is run, then their pursuer will catch them and kill them,thanks to the slipstream mechanic. But a player launching into the air off of air vents, or throwing themself down a zipline is way harder to keep up with.

Mir in Hunter’s Arena Legends

9Staying On Low Ground

One of the most effective tactics inHunter’s Arena: Legendsis to drop from above, unleashing a powerful slam attack upon landing. So it’s obviously best not to be the player wandering around down below.

From the very start of the match, players should be looking to occupy high ground and stay out of the lowlands if at all possible. There are mountains, stairs, cliffs and ruined buildings everywhere, and the smart thing to do is almost always to get to the top of them as soon as possible.

Mir looting in Hunter’s Arena Legends

8Using Merchants Too Soon (Or Not Using Them At All)

It might seem weird that inHunter’s Arena: Legendsplayers can just stop and do a spot of shopping in the middle of a pitched battle, and actually, it is weird. Not just weird, but also a bad idea early in the match.

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Gyeonjo and a green orb in Hunter’s Arena Legends

This is a real-time multiplayer game, so the action doesn’t pause when the merchant menu is open. So anyone visiting a merchant early on, when the map is heavily populated, is making an easy target of themself. But that doesn’t mean that it’s a mistake to visit merchants at all. In the latter stages of a match, it would be a mistake to ignore them, given that the items they sell could make all the difference between victory and defeat.

7Letting Teammates Die (And Stay Dead)

When playing in Trio mode, it is vitally important to work together with teammates. This means moving together, making coordinated attacks and, most importantly, helping each other out if something goes wrong.

Ideally, a teammate shouldn’t be allowed to die. If one goes partially down, then it’s possible to revive them and get them back in action on the spot. But if they do die, all is not lost. One of their surviving teammates can pick up the green orb dropped by their corpse and take it to a resurrection point, which will bring them back from the dead with all of their buffs (but sadly, none of their equipment).

Aiden versus a barbarian in Hunter’s Arena Legends

6Rushing To The Center Of The Map

It’s always tempting,in any battle royale, to head straight for the middle of the map. That’s where the action and excitement are going to be, and it’s also the furthest point from that ever-contracting boundary.

But it’s usually a bad idea – it certainly is inHunter’s Arena: Legends. The edge of the map, close to the barrier, is the best place to gather XP and buffs without risking dangerous encounters with other players. There are even instances, such as when resurrecting a teammate, where it’s a smart move to go outside the barrier, as doing so doesn’t actually do that much damage.

Momo in Hunter’s Arena Legends

5Choosing Any Character But Momo (At Least To Start With)

Mantisco still has a lot of tweaks and improvements to make toHunter’s Arena: Legends, and that includes balancing the relative strengths and weaknesses of the game’s characters. However, at the time of writing at least, the best character is Momo.

Even if she does get nerfed (and she will), her fast, long-range attacks make her ideal for a newcomer who wants to keep other players at bay while getting a general feel for the game. It’s not a mistake to try out other characters, of course, but it would be one not to pick her first.

Mimi fighting mutant bats in Hunter’s Arena Legends

4Not Locking On To Enemies

This one’s actually more of a mistake the game designer’s made. At no point duringHunter’s Arena: Legends’ tutorial are players told that the game has a lock-on feature. So then, of course, most players make the mistake of assuming that there isn’t one. But there is.

Click in on the right stick and the game camera will lock to a nearby enemy, meaning the player can keep their opponent in sight without having to control the camera manually. It makes life a lot easier, although do bear in mind that there are often multiple enemies nearby.

Gyeonjo in Hunter’s Arena Legends

3Wasting Stun Escape

Stun escape is a very useful move, allowing players to not only interrupt the combo of an attacking enemy, but also to stun that enemy into the bargain. And stunning your enemies is always really good inHunter’s Arena: Legendsbecause it makes them completely defenseless against powerful skill attacks that can be tricky to execute against moving targets.

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But it has a long cooldown, so resist the temptation to trigger it every time you’re on the receiving end of a long combo. It’s best used against multiple attackers, making it especially useful in Trio mode.

2Allowing Wounded Opponents To Flee

Getting the upper-hand when duelling another player doesn’t bring any benefit if that player manages to run away, hide and heal themself. This is why it’s vitally important to learn to slipstream. Players who don’t will lose out on a lot of kills.

When a player character runs, they leave a blue trail, and it’s not just there for visual effect. Any other player running in that trail will run faster than the player leaving the trail, and can therefore catch up to them and kill them if they’re running away.

Aiden slipstreaming an opponent in Hunter’s Arena Legends