Of the many reveals that took place atThe Game Awards, one of the most mysterious was for a new game from developer Brendan Greene, creator of popular battle royale shooterPlayerUnknown’s Battlegrounds. This game, titledPrologue, was revealed with a short and cryptic trailer that consisted of nothing but a first-person shot of a forest as a storm breaks out, leaving fans with a moody yet vague clue of what PlayerUnknown himself is working on next.

While we can only guess whatPrologueis going to be, we can at least say what it won’t be. During a post-Game Awards interview with Forbes,Greene reiterated his previous statements about distancing himself from battle royalewith his next game. In short, fans shouldn’t be expectingPUBG 2(or even a shooter in general) from him and his studio PlayerUnknown Productions, which he formed earlier this year. What they should expect instead is the first piece of something much bigger.

Although he refrained from offering details aboutPrologueitself, Greene was more open about his ambitions for the scope of the project. AsPUBGproves with its varied shootouts across large maps, he’s fascinated with scale in game design, and that fascination is carrying over intoPrologue, which he hyped as the setup for “something new on a global scale.”

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“One of my dreams is to create worlds at scale,” he said. “Hundreds of kilometers by hundreds kilometers, with thousands of people, and these are hugely difficult problems to solve.” To that end, he and the 25 other developers at PlayerUnknown Productions are hard at work testing and building towards new technologies capable of realizing Greene’s vision. They still have a ways to go, though, so it’ll likely be a few years at least before the tech is there to realize their full vision for this mystery project.

Besides the technical demands of such ambition, the sheer pressure of being able to try for something so ambitious, thanks tothe success ofPUBG, is weighing on Greene as well. “With a lot of other creators, they’ve been put in a box. I’ve been told go and create, and we’ll support you,” he explained. “It’s so much responsibility, I really don’t want to mess this up. But these opportunities don’t come along very often, you don’t get a chance to launch a global IP every day.”

Having spearheaded the creation of one of the most influential games of the last few years, Greene closed things off by saying that he hopesPrologueand all that follows will enable him to share his experiences with others while giving them something cool to experience in return. “WithPUBGI have all these people coming up to me and telling me their stories, and it inspires me to affect people in that way. It’s humbling that I can do that, and given the chance to do that again.”

Prologueis in development.

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