Pokemon GO’sSeason of Discoveryofficially kicks off today, allowing trainers to face off againstnew Raid bosses, as well as an update to Pokemon that can be found in the wild. This didn’t do much to change the Team GO Rocket roster of Pokemon since the Luminous Legends Y event, though newerPokemon GOtrainers will definitely want to organize their roster to properly set up counters.
Arlo is undoubtedly one of the Team GO Rocket leaders to face off against. As before, he’s guaranteed to start off with one Pokemon, and his second and third-round choices are where things can switch up a bit. Specifically, he’ll always start withVenonatas his first Pokemon, with the second round betweenCrobat, Ursaring, or Manectric, and the third round betweenVileplume, Magnezone, or Scizor.
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Round 1 - Venonat
Since Arlo’s first Pokemon isVenonat, a dual Bug andPoison-type, trainers will already be aware of its natural weakness to Fire, Flying, Rock, and Psychic-type moves. Contrarily, be careful to avoid using Bug, Poison, Fairy, Fighting, and Grass-type moves if possible as Venonat resists damage from those.
Some good recommendations to tackle it head-on include:
Round 2 - Crobat, Ursaring, or Manectric
At this point, Arlo is bound to do anything so be prepared. In the case ofCrobat, a dual Poison, andFlying-type Pokemon, the best counters are Ice, Rock, Psychic, and Electric-type moves. On the other hand, it resists damage from Ground, Poison, Fairy, Fighting, Grass, and Bug-type moves. This is a great match-up if coming right off of Venonat, as both Pokemon share similar counters:
Another Pokemon that Arlo can throw out atPokemon GOtrainers isUrsaring. Frequent challengers of Team GO Rocket probably have a line-up in mind from the previous month, but, as a refresher, Ursaring is aNormal-type Pokemon. That means it is weak only to Fighting-type moves but only resists Ghost-type moves. Some counters include:
The final choice of the three could easily fall toManectric, a pure Electric-type, meaning it’s vulnerable only to Ground-type moves. However, it resists Steel, Electric, and Flying-type moves, making for a pretty challenging second-round choice. As long asPokemon GOtrainers keep aGround-type Pokemonor a Pokemon with Ground-type moves, this won’t be too difficult. Some good Pokemon counters include:
Round 3 - Vileplune, Magnezone, or Scizor
From Arlo’s previous line-up comes the dual Grass and Poison-type PokemonVileplume. Its typing makes it weak to Fire, Flying, Ice, and Psychic-type moves, while resisting Fighting, Water, Electric, Fairy, andGrass-type moves. Trainers have undoubtedly noticed Arlo’s trend for using Pokemon that are weak to Fire-type moves, meaning most Fire-type users are more than prepared to counter all of them. In the case of specific counters, those include:
Magnezoneis another choice that Arlo brings back from before. This Pokemon is a dual Electric andSteel-type Pokemonthat is weak to Ground, Fire, and Fighting-type moves. However, it comes with a crazy number of resistances - Dragon, Ice, Psychic, Electric, Normal, Grass, Bug, Rock, Fairy, Steel, Poison, and Flying-type moves, to be exact.
Magnezone can absolutely be a problem for new and unpreparedPokemon GOtrainers, though keep in mind that Fire-types are the most reliable. The Ground-type choices used against Manetric also serve as great choices here:
Of course, the final choice for Arlo’s third Pokemon could always fall to the dauntingScizor. This Pokemon is a dual Bug and Steel-type, making it weak only toFire-type moves. As for resistances, Scizor rivals Magnezone, resisting damage from Dragon, Ice, Psychic, Normal, Bug, Steel, Fairy, Grass, and Poison-type moves.
In combination with Scizor’s high attack power, unpreparedPokemon GOtrainers can find themselves team wiped by the powerful Pokemon. As state before, Fire-type Pokemon are the way to go, especially if there’s a chance that Scizor might show up. Some choices include:
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