Red Dead Redemptionis influential in plenty of ways. From its stellar storytelling to its impressive open worlds, it’s a franchise that is as immersive as they come, providing a well-recreated wild west that never fails to impress. Players spend most of their time collecting side quests, trundling along the amazing narratives in both games, and engaging in some user-generated mischief, so having gameplay to facilitate the fun is essential.Rockstar Gameshas always done combat encounters well, and in the outlaw-populated pastures of late 19th century America it’s all the more prominent.

Falloutis very different toRed Dead Redemptionin some critical ways, but they have a handful of similarities. Both deploy nonlinear level design, and feature a plethora of side characters that flesh out the world they are in. The former uses a first-person perspective while the latter has the camera over the shoulder of the protagonist, but each has a combat mechanic that is reminiscent of the other with V.A.T.S and Dead-Eye respectively. They each seem small in implementation, but in games likeSuperhotandAssassin’s Creed Valhallait’s evident that the mechanic has had far more of an impact on gaming at large than anyone could have expected.

Dead Eye in Red Dead Redemption

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InRed Dead Redemption,players take on the role ofJohn Marston and Arthur Morgan,each being stalwart outlaws in the Van Der Linde Gang and very competent gunslingers. The pair of protagonists' marksmanship is well demonstrated with the game’s Dead-Eye mechanic that slows down time, giving gamers enough of an opportunity to strategize their shots to be as deadly as possible. It’s not dissimilar to bullet time inMax Payne, but allowing players to plot their shots ahead of time gives the game a strategic angle.

superhot vr

Falloutdeploys a similar system withVault-Tec Assisted Targeting System (V.A.T.S), which segments a target into parts and gives insight into the probability of damage depending on the enemy’s position. It goes a long way to help keep the otherwise simple combat interesting, so it’s little wonder that it has been a series mainstay since 2008’sFallout 3. Both systems are smart, and other developers over the years have used them as a template to do something similar.

Rockstar and Bethesda Have Influenced Plenty of Modern Games

Superhotis a game that cleverly applies a huge layer of strategy to gunplay by manipulating time to best facilitate the perfect shot. In many ways, it takesFallout’s V.A.T.S and leans deeply into the philosophy, and crafts an entire game around the way a shot is timed and executed, rather than exclusively how quick on the draw the player can be.Assassin’s Creed Valhallatakes more cues fromRed Dead Redemption’s Dead-Eye. The Focus of the Nornir bow ability can only be used for a specific amount of time, but can offer a big advantage to the player if used at the correct moment.Assassin’s Creed Miragewill incorporate a Focus feature like this too.

If it’sMax Payne,Superhot,Assassin’s Creed Valhalla, orSniper Elite, the simple means to slow down time is a valuable resource in a player’s arsenal. Not only can it add to a game’s style, but it provides an element of strategic planning to the action genre that otherwise might have been missing.Red Dead RedemptionandFalloutmay be the most iconic examples of this feature, and withStarfieldandGrand Theft Auto 6on the horizon, the influence of these mechanics may be felt again in the not-too-distant future.

Red Dead Redemption 2is available now for PC, PS4, and Xbox One.

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