Silent Hillhas always had a bit of a contentious past with its developers. Ever since the original Team Silent was dissolved in 2004, it has seemed like no developer could ever truly reach the same heights as the original Team Silent in its initial run. After a few poorly received entries and an eight-year hiatus,Silent Hillis back. However, Konami hasn’t hired the biggest and most prestigious studios to bring back its flagship survival horror franchise.
The recent Silent Hill Transmission gave fans a look at what’s on the horizon for the series, showcasing two smaller games and two big projects. Indie studio, No Code, is developingSilent Hill Townfall,while the steaming game showSilent Hill Ascensionis in development by Genvid.Silent Hill fis presumably the next big entry in the franchise and is being developed by NeoBards, a studio that has done mostlyResident Evilports and is currently in charge ofRe:Verse. Lastly, Bloober Team, ofThe Mediumfame, is currently in charge of theSilent Hill 2remake. Unproven, small-time, and under scrutiny,Silent Hill’s current set of developers couldn’t be more perfect for the franchise, and fans should look to the past to see why.
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Silent Hill’s Underdog Origins
The story of the originalSilent Hillis also about a group of unproven, small-time developers under scrutiny. Upon seeing the success ofResident Evilin the West, Konami decided to develop its own survival horror franchise on the PS1. However, this would be a project assigned to what Konami had deemed its “reject staff” of developers who had failed multiple projects and were incompatible with other teams. This group would eventually be known asTeam Silent, a ragtag underdog set of developerstasked with taking on an established franchiseon a tight budget and under the pessimistic eyes of Konami.
Internally, Team Silent didn’t know what to do with the game. Even director Keiichiro Toyama questioned why he was in that role when he had never done anything similar. Due toKonami believingSilent Hillwas a lost cause, the developers behind the first game were granted creative freedom and could explore new concepts in survival horror. This resulted in the franchise’s heavy psychological horror themes and became a hit in 1999. Against the odds, Team Silent’s originalSilent Hilland its sequels helped define a whole genre.
The Future of Silent Hill Is in the Spirit of the Franchise
Fast-forward to today, andSilent Hillhas returned to mixed feelings from fans. Much of the hesitation comes from the unproven nature and small scale of these developers who have been tasked with bringing back an important franchise. Half of these studios have never worked on a survival horror game or haven’t been in a core game development position until now. However, the parallels between theSilent Hillprojects of today and Team Silent’s situation in the late 90s runs deep. Of course, one of the most significant points of contempt is theinclusion of Bloober Team in theSilent Hill 2remake. For many gamers,Silent Hill 2is considered one of the best games of all time, while Bloober’s track record shows a history of mixed reviews and poor handling of delicate subject matters.
In some ways, Bloober’s position now also mirrors that of Team Silent - a studio whose past has left people with little hope that its upcomingSilent Hillproject will be any good. However, this time it could be different. Almost every horror game Bloober made was inspired by the originalSilent Hillgames in some way, with the team even hiring the originalseries composer, Akira Yamaoka, forThe Medium.Silent Hill 2is clearly the game Bloober has always wanted to make. If the same spirit, passion, and dedication that the ragtag Team Silent had in the 90s is present with Bloober, then perhaps the team can also overcome its underdog status and make something great the same way those Konami “rejects” did in 1999.
Silent Hill2remake is in development for PC and PS5.
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