SkyrimandBreath of the Wildhave become two of the most influential games of the past few console generations. Each title represents a different approach to open-world game design but both have become wildly impactful on the industry as a whole. Each game has at this point become common adjectives for describing new games. Games like the upcomingPokemon Legends: Arceusare billed asBreath of the Wildin thePokemonuniverse. Their impact on open-world game design is impossible to ignore.

With so much excitement surrounding the inevitable sequels toSkyrimandBreath of the Wild, many fans are likely replaying (or still playing) both games in anticipation. As fans anticipatechanges to come inElder Scrolls 6and the sequel toBreath of the Wild, it’s worthwhile to take a look back at how each game has impacted the gaming landscape as a whole.

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The Popularity of Skyrim and Breath of the Wild

Skyrim’s popularity is hard to overstate. The game still sees active players more than ten years later, and upcoming games likeAvowedstill wearElder Scrollsinfluenceson their sleeves.Skyrimintroduced many new fans to theElder Scrollsuniverse and provided a staggeringly large sandbox for players to explore.

The amount of character customization, in terms of both appearance and the skill system, was and still is impressive. The game’s main storylines created massive set-piece moments and offered a feeling of real impact on its world. But so much of what fans came to love was the ability to completely avoid those main quests while still making an impact on a grand scale.

Breath of the Wild

Headcanon, a personal association with how their characters felt and acted, was a large part of whatSkyrimplayers kept coming back for. It’s entirely possible to start a new character with the full intention of completely ignoring the threat of the dragons in order to forge a reputation in the Thieves' Guild or as a soldier in the Civil War. The wide berth of content ensured that players could forge their own storiesacrossSkyrim’shuge map. Player choice is central to what madeSkyrimsuch a successful game, and what keeps players coming back for more.

Meanwhile,Breath of the Wildbecame popular for a lot of similar reasons, but partly as a departure from its series' roots. TheBreath of the Wildmap is stacked with interesting things to find, fight, and forage. Its dense world is completely free to explore almost from the start, and players could spend dozens of hours just exploring. This was a big departure from the much more linearZeldaexperiences that preceded it. Its blend of exploration, crafting, and combat was so effective that many open-world games are emulating much ofwhatBreath of the Wilddid successfully.

Player choice is, again, at the heart of what madeBreath of the Wildso popular, alongside its charming visual style. Fans could focus all of their efforts on Link’s quest to defeat Ganon and save Hyrule or engage in any number of other activities. Tackling all of the various shrines, collecting the most powerful weapons, or finding the best recipes for cooking were all worthwhile endeavors. And the world ofBreath of the Wildfelt alive in a way that games likeHorizon Forbidden Westand many others have tried to recapture. The ecosystem between various creatures and monsters felt real and constantly shifting environmental effects kept players on their toes.

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The Lasting Impact of Breath of the Wild and Skyrim

The opening moments ofSkyrimandBreath of the Wildare some of gaming’s most memorable, especially of the last generation. Watching the sheer breadth of their worlds to players was a dramatic scene for many fans, and one that’s hard to replicate. That certainly hasn’t kept developers from trying to do so, however. New entries for younger IPs likeHorizon Forbidden Westto gaming’s iconic franchises new entries likeSonic Rangersare unabashedly attempting tocaptureBreath of the Wild’sappeal. For many fans, that’s a good thing, especially for franchises that might need a refresh.

One thingSkyrimandBreath of the Wildshowed is that a successful open-world game needs a map that’s not just large, but dense. In the years following their releases, many games have created worlds that are larger than eitherSkyrimorBreath of the Wild,but few titles are able to capture the sheer depth of those worlds. Even moments that could feel mundane, such as traveling from one village to another, can create lasting memories for players based on the volume of events that could occur on the trip. Dragons suddenly swooping down helpedsetSkyrimapart from its predecessorsandBreath of the Wildplayers could be easily led astray by one of the hundreds of hidden items or areas after catching a glimpse of something on the horizon.

The two games take different approaches to certain elements that have come to define open-world gaming.Skyrim’s character creation helped players attach themselves to their created heroes, whileBreath of the Wildfocused on showing its protagonist in new ways. Both put player choice at the forefront of the experience.Skyrim’siconic armorand weapons helped further flesh out character builds and aesthetics, and the expansive gear system inBreath of the Wildshowed off Link’s versatility as a warrior and adventurer. And both titles focused heavily on allowing players to play the way they wanted to, which has done a lot to keep their fanbases dedicated.

Fans are likely hoping to seeElder Scrolls 6andBreath of the Wild 2at E3 2021. So much of that excitement comes from just how muchSkyrimandBreath of the Wildhave impacted the gaming landscape over the past decade. While it’s possible that both sequels miss the next big gaming showcase, for now, fans still have much to enjoy about the two games and the host of other games that have been inspired by the pair. It’s likely that the impact ofSkyrimandBreath of the Wildwill continue to help shape open-world games going forward into the new generation of games.