Ghostwire: Tokyois officially out tomorrow, March 25. When Tango Gameworks revealed this was an action-adventure game but not a horror title, many fans were surprised. After all, Tango Gameworks had madeThe Evil Within 1and2, with its founder Shinji Mikami being known for his involvement in theResident EvilandDino Crisisfranchises. That’s not to say there are not some disturbing elements toGhostwire: Tokyo, but it’s certainly not a survival horror title.
In fact, it seems this move away from horror is something that will persist through future games from the studio. Mikami, in a recent interview with Famitsu (and translated/transcribed by VGC), discussed the future of the studio, as well as the type of games fans canexpect out of Tango Gameworks.
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In short, Mikami hopes to change Tango Gameworks’ image as a survival horror studio, which is derived from its first two titles and Mikami’s background. According to Mikami, though, Tango Gameworks also wants to be viewed as a developer that “can create a wider variety of games.” This is expanded upon when Mikami discussed an upcoming Tango Gameworks title led by John Johanas, who worked onDLC for bothEvil Withingamesand served as director on the second, and reveals it is not a horror title.
This Johanas game isn’t newly announced, but the fact that it is not a horror game may be surprising. In fact, Mikami describes it as a “completely new title that is the complete opposite of horror.” This would suggest that it is a new IP, basically confirmingthis new game isn’t The Evil Within 3too, and that’s interesting. New IPs breathe life into the industry, and while sequels are fun, player-invested safe bets, the industry would grow stale without them. So, it’ll be interesting to see what this new title is.
Mikami was also asked what his goals for Tango were, and he had a pretty straightforward answer. He wants Tango to produce a masterpiece every ten years, which is quite ambitious, and he wants Tango to support young people in creating new games too. “We also want to nurture good game creators,” and he explains by allowing Tango to make smaller games (not justAAA titles), this would be a good way to support younger people. Indeed, training newcomers on smaller titles makes sense, and this ensures that players may be able to expect a wide variety of games out of Tango in the next several years.
Ghostwire: Tokyoreleases March 25 on PC and PS5.