BioWare has teased that a newMass Effectgame is in development, but not much information is available. Given the mixed reception toMass Effect: Andromedacompared with fondness for the originalMass Effecttrilogy, it’s a safe bet to assume that the nextMass Effectgame will borrow elements from every release up to this point while iterating on previous designs. This raises the question about what planetary exploration will look like in the next entry.

The original game’s planet-scouting capabilities were expanded through theintroduction of a planet-scanning mini-game inMass Effect 2that allowed for minerals and other resources to be harvested, as well as for pieces of lore and hidden locations to be discovered. The mini-game proved to be polarizing, with some enjoying the distraction and resource collection as others hoping for something less mundane. With bothMass Effect 3andAndromedashifting away from planet-scanning,Mass Effect 4is open for the opportunity to either expand upon the system or abandon it entirely.

Mass Effect 3 Phontes System with circle around Dekuuna and Olton moon

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Planet-Scanning Gamified Space Exploration in Mass Effect 2

Outside planets whereplayers could deployMass Effect’s Mako and explore, the original title didn’t offer much incentive for players to complete the cartography of its galaxy map.Mass Effect 2’s planet-scanning gave players an excuse to reach 100-percent completion on each of the star maps to collect every resource, explore every possible outpost, and find every bit of lore in order to build their team to full-strength and have a fighting chance at the final suicide mission. Despite some players not enjoying the mini-game, planet-scanning inMass Effect 2had utility and gamified the experience of learning about planets.

Mass Effect 4could include the largest galaxy mapto-date, as well as bring back the planet-scanning mini-game as a means to facilitate holding players' interest in exploring a larger galactic community. There’s even an opportunity for BioWare to include a system similar toMonster Hunter World,one where players could send their crew members out on scouting missions, with different crew compositions resulting in greater yield of resources. In this scenario, the initial planet-scanning mini-game would be essential to intelligence gathering before sending out squads.

Mass Effect 4 N7

Mass Effect 4 Will Have the Benefit of Advanced Hardware

The inclusion and later loss of the planet-scanning mini-game was likely a result of pushing an already massive game to its limit. Rather than improve upon the complaints that players had about the mini-game’s inclusion inMass Effect 2,Mass Effect 3simply did away with the game and returned to a standard star map. Players were only required to hit a button to scan a planet, and the game did the rest of the work for them.NeitherMass Effect 2nor3’s approach to planet-scanningwould be necessary with the benefit of advanced hardware that could afford opportunities for greater immersion and exploration.

Mass Effect 4could use the power of current-gen consoles to allow for every single planet in the galaxy to be explorable via a variety of methods - on foot, in vehicle, or through scouting missions. Instead of using the original trilogy’s cartographical approach to exploration, players could instead have dozens of unique in-game worlds rife for discovery at their fingertips. With greater technology and more opportunity for advancement, there’slittle reason forMass Effectto look backwardinstead of charting a new course forward.