Suicide Squad: Kill the Justice Leaguehasn’t shown a ton of gameplay since its initial reveal and yet it seems clear which direction that core loop will be headed. It is easy enough to assume that gameplay will revolve heavily around wiping out hordes of purple Brainiac aliens while maneuvering fluidly around Metropolis, with each character at least offering a bit of diversity in gameplay through how they all uniquely traverse the open world.Suicide Squad: Kill the Justice League’s Deadshot has Gizmo’s jetpack, for example, but he will hopefully also come equipped with much more than that.
This may not turn out to be wholly true depending on how characters are depicted in Rocksteady’s canon, but Deadshot seems to be the most traditionally skilled member of Task Force X.Deadshot needs to pull his weight when it comes to gunplay expertise, and luckily there is a recent Deadshot interpretation that Rocksteady could draw inspiration from in NetherRealm’sInjustice 2, where one form of ammunition took its rightful place as the best part of the character’s arsenal when it came to zoning out opponents and imbuing shots with different damage types.
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Injustice 2’s Deadshot Makes the Most of Trick Shot Ammo
It might be easy for Rocksteady to simply lump Deadshot in with his bumbling companions and concentrate on the assortment of firearms they all share with one another, but Deadshot is more nuanced than that and needs to have one particular part of his arsenal represented inSuicide Squad: Kill the Justice League’s gameplay: trick shot ammunition.
Injustice 2was the perfect installment for NetherRealm to include Deadshot in because of how zoning-intensive the game turned out to be, which only ended up rewarding Floyd Lawton’s penchant for full-screen gunshots and trick shots as a top-tier character pick in competitive play.Injustice 2’s Deadshothad a sniper that was only truly made effective when meter-burned to push opponents back with several low shots. But what makes Deadshot more entertaining than an ordinary gunman is his clever trick shots, which include him ricocheting wrist cannon rounds off surfaces to hit opponents more creatively.
This givesInjustice 2players an opportunity to mix their opponents and cover more of the screen with their projectiles in case they try to close the distance with either a dash or a jump. There likely won’t be any moments where Deadshot will need to predict enemy movements inSuicide Squad: Kill the Justice Leaguedue to the screen being constantly full of Brainiac aliens, but being able to land a well-timed and well-placed ricochet on a perched Batman would be a phenomenal way to make Deadshot’s trick shots feel impactful.
It would still be neat nonetheless if trick shots were employed as special abilities or finishers that could take out multiple enemies at once, or if players could swap between different ammunition types like inInjustice 2. This Deadshot could swap between Incendiary, Explosive, and Poison ammunition.
These types were limited in what they could achieve with regard to the particular fighting game mechanics they were oriented around—Poison ammunition draining the opponent’s meter, for instance—butSuicide Squad: Kill the Justice Leaguecould take this idea and run with it for a lot more implementation. There are already a ton of eclectic status effects and stat properties embedded in the looter shooter, withSuicide Squad: Kill the Justice League’s Batman-infused enemieslikely only being the tip of the iceberg, and it would make sense for Deadshot to arm himself with a plethora of ammunition that dishes them out.
Suicide Squad: Kill the Justice Leaguereleases on May 20, 2025, for PC, PS5, and Xbox Series X/S.
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